Kickstarter isn’t a store, or so the site tells you. But that doesn’t stop it being used as one, as this odd example shows.
This seems like a stupid question, but a lot of people seem not to really know.
Kickstarter is a terrible platform for video game innovation. Here’s why.
This isn’t about wanting Gas Powered Games to close, but here’s a studio seeking crowdfunding for a new project while running low on capital and elects to not mention that as a problem in its pitch, despite it being a clear project risk.
The Escapist is reporting a story of a Kickstarter video game project where the project leader may have spent all the raised money and halted the project. Unfortunately, that’s part of the nature of crowdfunding.
I remember the mass objection years ago to pay-for-betas, where players refused to consider having to pay money to access an unfinished title, but now it seems almost accepted that Kickstarter MMOs like Pathfinder Online bundle up beta access as a backer reward years before beta actually starts.
Is Kickstarter really where the unaware fund the unprepared? Or does it deliver on what it promises?
Dear me but that took longer than expected. I’ll do some analysis later.
Not using Rock Paper Shotgun to promote Big Robot’s Kickstarter would make it possibly harder for Rock Paper Shotgun journalist and Big Robot developer Jim Rossignol to reach the funding target, but that’s the problem with journalistic ethics – if you ignore them when they present a problem you shouldn’t pretend to follow them at all.
A big issue to remember here is that a successful Kickstarter doesn’t mean a successful project – it just means that the studio raised some money from a crowd of people. Delivery of what has been promised is a whole separate issue.