Neverwinter has clear links back to the lessons Cryptic Studios has learned with their previous titles.
Back in January an anonymous source made a number of claims about City of Heroes’ / Villains’ performance to MMORPG.com, so let’s see how they stack up.
Kickstarter is a terrible platform for video game innovation. Here’s why.
Predicting what is going to happen to the Western MMO market in 2013 seems a lot harder than doing the same for 2012. But when it comes to random guessing about stuff I only half understand, I’m going to give it my best shot.
At the end of 2011 I made a set of predictions about MMOs and the MMO industry. This is a pretty common thing to do, but I also feel I should own my predictions and actually check how accurate they were
Just more evidence of a terrible 2012 in MMO-dom.
With less than a week to go before City of Heroes / Villains (CoH/V) shuts down, I thought I’d take a look at the five systems that I saw offering the greatest unrealised potential for this title. I’m not going to say that if these systems had been perfected it would have led to CoH/V being bigger than World of Warcraft, but it would have been another hook to bring in and keep interested players.
With City of Heroes / Villains closing at the end of November, I’ve been a touch nostalgic for things now long gone. One of the the things that occurred to me was that sometime long ago I’d written some text that appeared in the Paragon Times, meaning I had contributed an iota of CoH/V official lore.
Going through other bits of info online,my first article about what happened to CoH 2.0 stirred up a confirmation from another source.
NCsoft issued a statement about the future of City of Heroes / Villains (CoH/V). The TL;DR version is “It’s still shutting down”. The full statement says: “City of Heroes®Players and Fans, We wanted to let you know that your voices have been heard and your concerns have been taken into serious consideration. We appreciate the …