Filed under Player Behaviour

Video Games as Commodities, or Victory Through Patience

Video Games as Commodities, or Victory Through Patience

When scarcity doesn’t exist and discounting rules the market, the longer you wait the better off you are. Continue reading

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Seven Questions for Every Video Game Kickstarter

Seven Questions for Every Video Game Kickstarter

I recently read an article from the developer of one unreleased Kickstarted video game pointing out the flaws of other failed Kickstarted video games and saw an interesting discrepancy. The Kickstarter page listed 10 developers working on the project, while the article author indicated that “just two programmers and one part-time artist” worked on getting … Continue reading